One of the most memorable emails I received was from a grade school teacher in Russia, with a photo attached of his whole classroom playing the Flash game with smiles on their faces. After it was released, it caught the attention of coding teachers, who then were using it as their go-to introductory tool for teaching. What’s really funny about Lightbot is that it wasn’t initially intended to be an educational game at all. Coming back to it in 2013, I recreated the game from the ground up to be education-friendly and cross-platform.Īre there any funny unintended moments that happened during the course of development? That game really took off with programmers and non-programmers alike. I took inspiration from a simpler game where you could write codes to guide a robot to pick up computer chips, and imagined creating something that could be more accessible for kids to play with, with polished graphics and charming character design. One of the games that I created while in high school was a puzzle game called light-bot. Where did you come up with the idea for the game? Today, with a Bachelor of Computer Science in hand, Lightbot is my full-time job. That lead me to later work at games companies like ArmorGames and EA. I started making basic games and animations in Flash when I was 12, and as I went through high school, I’d continue to make Flash games and get a lot of great exposure on websites like ArmorGames, Kongregate and Newgrounds. My name is Danny Yaroslavski, and I’m the founder of Lightbot Inc, a learn-to-code company that makes games to teach kids coding logic. What is your background? What got your started in game development? Today in the Developer Spotlight, we chat with Danny Yaroslavski, the creator of Lightbot, an imaginative programming game for all ages.
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